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Mobile Push Webhook

Through Aghanim's LiveOps Builder, developers can trigger mobile push notifications in response to player actions or interactions within the Aghanim-generated game hub. Once the conditions outlined in a campaign are met, Aghanim dispatches a webhook to your game containing the mobile push content specified in the campaign.

Requirements

To use the mobile push webhook from Aghanim, you should have the webhook server configured as follows:

  • HTTPS endpoint, accepting POST webhook requests.
  • Listen for events, generated and signed by Aghanim.
  • Trigger the display of mobile pushes using the received content.
  • Respond with 2xx status codes upon successful receipt and processing of the webhook, and 4xx or 5xx for denial or errors.

Configuration

  1. Develop a function for the ingame.push webhook processing.
  2. Make your endpoint available.
  3. Register your endpoint within Aghanim account → GameWebhooksNew Webhook by choosing the in-game push event type.
  4. Configure a liveops campaign that will trigger a mobile push webhook.

Guide on configuring a campaign for a mobile push

Alternatively, you can register your endpoint within Aghanim using the Create Webhook API method.

Request schema

Below is an example of an ingame.push webhook request:

POST /your/webhook/uri HTTP/1.1
Content-Type: application/json
Host: your-webhook-endpoint.com
User-Agent: Aghanim/0.1.0
X-Aghanim-Signature: 2e45ed4dede5e09506717490655d2f78e96d4261040ef48cc623a780bda38812
X-Aghanim-Signature-Timestamp: 1725548450

{
"event_type": "ingame.push",
"event_data": {
"player_id": "2D2R-OP3C",
"title": "Hello!",
"body": "How are you today?",
"icon": null,
"url": null
},
"event_time": 1725548450,
"event_id": "whevt_eCacGbJVbvToOgzjXUgOCitkQE",
"idempotency_key": null,
"request_id": "d1593e9c-c291-4004-8846-6679c2e5810b",
"sandbox": false,
"trigger": "liveops.execute_action",
"transaction_id": "whtx_eCacGbJVbvT",
"context": null,
"game_id": "gm_exTAyxPsVwh"
}

The Event schema

KeyTypeDescription
event_idstringUnique Event ID generated by Aghanim.
game_idstringYour game ID in the Aghanim system.
event_typestringThe type of the event, ingame.push in this case.
event_timenumberEvent date in Unix epoch time.
event_dataEventDataContains the event-specific data, with possible keys for inherited objects.
idempotency_keystring|nullEnsures webhook actions are executed only once, even if retried. Can be null depending on event type.
request_idstring|nullIf the event was triggered by an API request, the request ID is included.
sandboxbooleanIndicates whether the event was sent from the sandbox game environment.
triggerstring|nullThe trigger that caused the event to be sent.
transaction_idstringThe transaction ID generated by Aghanim. This ID may be the same for multiple events emitted within the same transaction.
contextEventContext|nullContextual information about the event.

The EventContext schema

KeyTypeDescription
orderOrderContext|nullOrder information associated with the event if applicable.
playerPlayerContext|null(Optional) Player information. To add this, enable "Add player context" in the webhook settings.

The EventData schema

KeyTypeDescription
player_idstringThe unique Player ID chosen for player authentication to display the push notification to.
titlestringThe push notification title.
bodystringThe push notification body.
iconstring|nullThe push notification icon URL.
urlstring|nullURL to open when a player clicks on the push notification.

Need help?
Contact our integration team at integration@aghanim.com